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This environment was created to train myself in better shader setup. I wanted to make sure the snow was dynamic, therefore saving some memory. I created a master shader that I instanced for all the other objects, this way I could control the snow level per object basis and overall. Ultimately I learnt a lot from this scene, for example intelligent material instancing.



The video below is a fly-through of the scene to get a better sense how the scene is setup.





Frozen ruins scene


Frozen ruins scene


Frozen ruins scene


Frozen ruins scene


All artwork is (c) Bas Teunisse unless otherwise stated.